camera { location <0, 0.1, -1.9> look_at <0.28, 0.15, 0> } light_source { <80, 80, -160> color rgb<0.9, 0.9, 0.9> } light_source { <80, 80, -160> color rgb<0.1, 0.1, 0.1> shadowless } sky_sphere { pigment { gradient y color_map { [0.0 color rgb<0.8, 1.0, 1.0>] [0.3 color rgb<0.5, 1.0, 1.0>] [1.0 color rgb<0.0, 0.5, 1.0>] } } } plane { y, 0 pigment {color rgb<1, 1, 1>} finish { reflection 1 ambient 0 diffuse 0 } normal { bumps 0.2 scale 0.01 } } plane { -y, -500 pigment { bozo turbulence .6 omega 0.7 color_map { [0.0 color rgbt<1, 1, 1, 0>] [0.8 color rgbt<1, 1, 1, 1>] } scale 500 rotate <5, -15, 0> } finish { ambient 1 diffuse 0 } } julia_fractal { <-0.383, 0.2, -0.73, 0.025> quaternion sqr max_iteration 10 precision 4096 slice <0, 0, 0, 1>, 0 pigment { gradient x color_map { [0/6 rgb<1, 0, 0>] [1/6 rgb<1, 1, 0>] [2/6 rgb<0, 1, 0>] [3/6 rgb<0, 1, 1>] [4/6 rgb<0, 0, 1>] [5/6 rgb<1, 0, 1>] [6/6 rgb<1, 0, 0>] } scale 2 translate <-4.45, 0, 0> } rotate <0, 90, 0> normal {granite 0.8 scale 0.03} finish {diffuse 0.9 ambient 0.1} } julia_fractal { <-0.95, -0.2, 0.1, -0.1> quaternion sqr max_iteration 8 precision 4096 slice <0, 0, 0, 1>, 0 pigment { gradient x color_map { [0/6 rgb<1, 0, 0>] [1/6 rgb<1, 1, 0>] [2/6 rgb<0, 1, 0>] [3/6 rgb<0, 1, 1>] [4/6 rgb<0, 0, 1>] [5/6 rgb<1, 0, 1>] [6/6 rgb<1, 0, 0>] } scale 2 translate <-4, 0, 0> } scale <0.1, 0.1, 0.1> rotate<45, 0, 90> translate<-0.09, -0.001, -1.55> normal {crackle 0.5 scale 0.005} finish {diffuse 0.9 ambient 0.1} } julia_fractal { <0.55, 0.2, -0.3, -0.1> quaternion sqr max_iteration 5 precision 4096 slice <0, 0, 0, 1>, 0 pigment { gradient x color_map { [0/6 rgb<1, 0, 0>] [1/6 rgb<1, 1, 0>] [2/6 rgb<0, 1, 0>] [3/6 rgb<0, 1, 1>] [4/6 rgb<0, 0, 1>] [5/6 rgb<1, 0, 1>] [6/6 rgb<1, 0, 0>] } scale 0.5 translate <4.2, 0, 0> rotate <0, 10, 5> } scale <0.1, 0.1, 0.1> rotate<0, -10, 90> translate<0.10, -0.041, -1.64> normal {crackle 0.2 scale 0.005} finish {diffuse 0.9 ambient 0.1} } julia_fractal { <-0.08, 0.1, -0.9, -0.1> quaternion sqr max_iteration 7 precision 4096 slice <0, 0, 0, 1>, 0 pigment { gradient x color_map { [0/6 rgb<1, 0, 0>] [1/6 rgb<1, 1, 0>] [2/6 rgb<0, 1, 0>] [3/6 rgb<0, 1, 1>] [4/6 rgb<0, 0, 1>] [5/6 rgb<1, 0, 1>] [6/6 rgb<1, 0, 0>] } scale 2 translate <5, 0, 0> rotate<0, 0, 0> } scale <0.2, 0.05, 0.1> rotate <0, 40, 0> translate<0.054, -0.02, -1.2> normal {granite 0.4 scale 0.01} finish {diffuse 0.9 ambient 0.1} }